129B however has been nothing but pure fun. I definitely have found my niche I think. Maya as a whole is joy. I enjoy modeling and I absolutely adore animating in 3d. The graph editor is my playground!
Our most recent project in 2d animation I enjoyed a great deal. The theme was "waving". I had this whole convoluted story concocted with a lot of subtle acting which I did not go with because it simply was too complicated. A week before it was due, my family and I went to Happy Hollow and my son was on the fire truck/police car carousel. I had the camera rolling and we tried everything to get his attention and like the little bugger he is, he would not look at the camera. =) An idea spawned and I rolled with it. No pun intended.
I really wanted to use the carousel, but how to animate it in 2d? Simple feat in 3d, but moving an object in perspective through space on paper is no easy task. So I decided to follow in the steps of Futurama and loads of other animations and modeled it in 3d and then rotoscoped it into 2d.
The finished pencil test is below:
Our next project over spring break was laundry hanging on a clothesline and to be perfectly honest, I was uninspired. But I had an excellent, restful break with family and friends so looking forward to the next project with renewed vigor.
And last but not least, my work in 3d animation! I have my midterm reel with my work up until now and the next scene we're working on which is a simple object pick up which demonstrates spine reversals.
Object Pick Up - Blocking Stage:
I plan on adding more antic to the beginning (him scratching his chin and shifting his weight from one foot to the other), changing the actual pickup to make him do it a little more gingerly, and then adding story to the end.
And then more emotion poses:
This was a collaboration with Jessica Tong and myself. Hers is the top and mine is the bottom. ^_^
Fear Pose: Switched to a new rig for the rest of the semester, the Malcolm rig.